THE CROSS-REALITY ZONE

The Cross-Reality Zone its the second of the two main pillars constituting the HUMANEUS Center.

The Cross-Reality Zone is the second of the two main pillars that make up the HUMANEUS Center.

Everything that is thought out, developed, taught, and produced by the LEIBNIZ Institute for the HUMANEUS Center is tested, experienced, and presented to the national and international public within the Cross- Reality Zone.

The Zone is a vast space offering an adventure and initiation course, it is an evolving and highly technological framework spread over several levels of the HUMANEUS Center.

The Cross-Reality Zone is a framework of modular dimensions associated with a production studio to build bridges between the humanities, the leisure world, the entertainment industry and the most advanced technologies.

WHY CROSS-REALITY ZONE?

The denomination: Cross-Reality refers to a hybrid mix of real and virtual environments that are based on experiences of traditional game and theater, video games, augmented reality (AR), virtual reality (VR) and artificial intelligence (AI).
The Zone allows the development of scalable and cutting-edge experiences, taking place in a replicated (mirrored) physical space in the virtual Cloud. The Zone is a fully rigged and controlled place, accommodating an unlimited variety of experiences.
This is done using modular physical accessories, digital sensors, real-size sets, 3D projections, lighting, sound effects, mechanical engineering, holographic techniques, stage illusions. and with the participation of actors.

Moreover, the flexibility of the Cross-Reality Zone means that it can also offer a very wide range of activities in the entertainment and leisure industry or serve as a test laboratory to explore topics of expanded applications, such as: human-machine interaction or empathy in the digital age and mass media.

The implementation and orchestration of Zone XR requires the collective know-how of our creative team (Three Golden Doors) in terms of architecture, concept art related to film production and video game, as well as all the engineering techniques used in scenographic shows. This work is done in close collaboration with the artists and creators of the host country, local schools and universities and with our partners as listed in the pages dedicated to them at the end of the dossier.

THE EXPERIMENTAL FRAMEWORKS

The experimental frameworks are attractions specifically designed to illustrate and make experience for students and participants of the Center as well as for the national and international public who visit it, the knowledge delivered by the HUMANEUS Center.

Experimental frameworks are spaces where the different forms of digital and analog entertainment presented coexist, interact, and complement each other through exceptional attractions. Here, bodies and objects are in real time, which allows rapid interactions, collaborative games, and immersions group on terrains of considerable size with sensations of an intensity and level unmatched to this day.

The specificity of these extremely elaborate routes and this active participation requested from the public naturally led us to name these adventurous routes: experimental settings, instead of designating them as: attractions. It is the students of the LEKTON school, the researchers of the ATOMOS laboratory as well as the artists, creators and programmers of the Studio EIDÔLON who are responsible for constantly developing and improving the various experimental frameworks of the HUMANEUS Center.

The experimentation frameworks also offer virtual routes of inaccessible or missing places, reconstructed historical sites (like Giza, Pompeii, Angkor Wat, etc.) or finally places in the making, which potentially offers the general public and specialists an infinite and ever-renewed field of discoveries and deepening of knowledge.

The reactions of visitors to the different experimental settings are continuously studied by the LEIBNIZ Institute. This makes it possible to validate, modify or invalidate the artistic, mechanical, technological and engineering innovations designed and produced by Studio EIDÔLON for these different frameworks and tested in real time with the audience visiting the HUMANEUS Center.

The students of the LEKTON school and the researchers of the ATOMOS laboratory also use the experimental frameworks to test their knowledge and improve their teaching. The innovations proposed by the experimentation frameworks most appreciated by the public can be adapted, developed and ultimately offered as products to the international market for exploitation by start-ups working with the HUMANEUS Center.

A MODULAR SPACE

Finally, the Cross-Reality Zone can be expanded at leisure according to the wishes and expectations of the host country and thus offer an ever-increasing number of experimental settings [attractions]. Below is an example of a 1.5-to-30-hectare expansion of the HUMANEUS Center’s experimental park.

Copyright Audio © : Mathis Coopman

In this presentation, the enlargement of the Cross-Reality Zone is part of a rectangular structure. This is only a proposal, it must be understood that the dimensions, form and distribution of the area and the complex of the Center are totally flexible and adaptable according to the needs and demands of the nation hosting the HUMANEUS Center.

THREE EXAMPLES OF EXPERIMENTAL FRAMEWORKS

1- THE FOREST OF MYTHS

1- the forest of myths offers the public a course of adventures and trials, allowing him to discover the great founding principles of the origins and to confront the main mythological archetypes from the cultures that have spread throughout the world since the dawn of humanity.

The Myth Forest is a mythological journey. This itinerary leads visitors into worlds realized in real life, which use all the abilities of the advanced techniques of augmented reality, holography, stage illusions, mechanical engineering, and immersive technologies to immerse them in real-time adventures that also extend into the digital universe.
These courses allow the public to discover the oldest, most extraordinary and greatest of adventures, the Adventure of the Human !

2- THE LABYRINTH

The labyrinth is the gateway to the HUMANEUS Center. Realized on a human scale, largely underground, the labyrinth is an experimental framework deployed on three levels, exceptional by its scale, unique in the world and totally innovative.
From mechanical engineering to state-of-the-art immersive technologies, this experimental framework uses holographic techniques and scenic illusion to immerse the public in a journey interspersed with trials.
It is a completely rigged course, an adventure itinerary with hidden galleries, secret passages, walls that appear or disappear, corridors that change shape, doors that close and question.

The function of the Labyrinth is to bring the public to gain its passage towards the knowledge and knowledge that the HUMANEUS Center provides, it constitutes the path to the Museum Space and the Cross-Reality Zone.

To fulfill its mandate, the Labyrinth challenges and collaborates with the public who crosses it and discovers it, it is a multiform place in constant change, it offers an extraordinary initiatory journey to the visitors who experience it.
The labyrinth summarizes in the functioning and mission of the experimental frameworks of the HUMANEUS Center: to make the public realize that it can – through its analysis and reasoning – apprehend the environment in which it is immersed, to be able to understand it, analyze it, and ultimately control it.

Does the Human want access to knowledge, can it, is it an inherent right to his condition, must he fight to achieve knowledge? It is up to the visitor to discover it and the Labyrinth is there to help him find an answer to his questions.

Indeed, this attraction reacts according to the actions of the visitors who cross it, each course is unique, and it is up to the public who experiences the Labyrinth to understand in real time how to control it to overcome the obstacles it raises on its way.
The labyrinth is a privileged experimental framework for artificial intelligence research. Designed and directed by the artists, creators and programmers of Studio EIDÔLON and its international partners, the labyrinth is also a major place in the development and study of new models of movement of people evolving in spaces associating digital frames with physical frames.
The labyrinth is accessible in the Cloud according to the Twin Centers system. Its digital crossing is an extension of the physical crossing accessible in the HUMANEUS Center.

For the purposes of teaching, experience and to test concretely the teaching delivered by the Leibniz Institute, the adventurous journey of the labyrinth – practiced according to evolutionary scenarios different from those proposed to the audience of the Center HUMANEUS – is actively used by ATOMOS laboratory researchers and LEKTON school students.
The labyrinth sees its immersive technologies tested, developed and constantly updated.

3- THE ODYSSEY

The Odyssey is a fabulous journey, one of the most ambitious experimental settings that the HUMANEUS Center offers. The Odyssey allows the public to penetrate the depths of the human body to discover, explore and understand it in a completely new and unique way.

Intracorporeal Cruises

Evolving in the sophisticated decor of a highly technological launch base, visitors, after equipping themselves, enter futuristic nacelles and strap themselves to their seats. They then attend the breathtaking spectacle of their own miniaturization and observe the whole process that will see them rush into the very interior of the human body for a fantastic journey.

The vehicles and their passengers project themselves into an elaborate circuit [Ground Coaster] that crosses several levels of the HUMANEUS Center and is carried out at high speed, in a closed loop. It is a journey that physically takes the audience through a single space: the human body, from the extremities of the lower limbs to the top of the skull, through the organs, the heart, and the brain.
Like the other experimental frames of the HUMANEUS Center, the frame of the Odyssey is thought and realized by the artists, creators, and programmers of the production studio EIDÔLON and its international partners.
The Odyssey is constantly evolving, and the mechanical and immersive technologies used for its operation are regularly updated. The great journey of the Odyssey can also be experienced in its digital extension on the Hybrid Cloud [see next chapter: the Twin Centers], By immersive technologies, mechanical engineering, the strength of the decors realized on a human scale, the presence of actors and finally, through its own interaction with the visited setting, the public will be able to immerse itself in a unique way in the extraordinary adventure that is proposed to it.

The Odyssey takes the public on a fabulous journey into the future. Visitors will lift the veil of matter to contemplate an immense scheme, an architecture of bewildering complexity and be carried to the very center of a galaxy that seems terribly distant, although it is the very substance of those who discover it.

THE CROSS-REALITY ZONE

The Cross-Reality Zone its the second of the two main pillars constituting the HUMANEUS Center.

The Cross-Reality Zone is the second of the two main pillars that make up the HUMANEUS Center.

Everything that is thought out, developed, taught, and produced by the LEIBNIZ Institute for the HUMANEUS Center is tested, experienced, and presented to the national and international public within the Cross- Reality Zone.

The Zone is a vast space offering an adventure and initiation course, it is an evolving and highly technological framework spread over several levels of the HUMANEUS Center.

The Cross-Reality Zone is a framework of modular dimensions associated with a production studio to build bridges between the humanities, the leisure world, the entertainment industry and the most advanced technologies.

WHY CROSS-REALITY ZONE?

The denomination: Cross-Reality refers to a hybrid mix of real and virtual environments that are based on experiences of traditional game and theater, video games, augmented reality (AR), virtual reality (VR) and artificial intelligence (AI).
The Zone allows the development of scalable and cutting-edge experiences, taking place in a replicated (mirrored) physical space in the virtual Cloud. The Zone is a fully rigged and controlled place, accommodating an unlimited variety of experiences.
This is done using modular physical accessories, digital sensors, real-size sets, 3D projections, lighting, sound effects, mechanical engineering, holographic techniques, stage illusions. and with the participation of actors.

Moreover, the flexibility of the Cross-Reality Zone means that it can also offer a very wide range of activities in the entertainment and leisure industry or serve as a test laboratory to explore topics of expanded applications, such as: human-machine interaction or empathy in the digital age and mass media.

The implementation and orchestration of Zone XR requires the collective know-how of our creative team (Three Golden Doors) in terms of architecture, concept art related to film production and video game, as well as all the engineering techniques used in scenographic shows. This work is done in close collaboration with the artists and creators of the host country, local schools and universities and with our partners as listed in the pages dedicated to them at the end of the dossier.

THE EXPERIMENTAL FRAMEWORKS

The experimental frameworks are attractions specifically designed to illustrate and make experience for students and participants of the Center as well as for the national and international public who visit it, the knowledge delivered by the HUMANEUS Center.

Experimental frameworks are spaces where the different forms of digital and analog entertainment presented coexist, interact, and complement each other through exceptional attractions. Here, bodies and objects are in real time, which allows rapid interactions, collaborative games, and immersions group on terrains of considerable size with sensations of an intensity and level unmatched to this day.

The specificity of these extremely elaborate routes and this active participation requested from the public naturally led us to name these adventurous routes: experimental settings, instead of designating them as: attractions. It is the students of the LEKTON school, the researchers of the ATOMOS laboratory as well as the artists, creators and programmers of the Studio EIDÔLON who are responsible for constantly developing and improving the various experimental frameworks of the HUMANEUS Center.

The experimentation frameworks also offer virtual routes of inaccessible or missing places, reconstructed historical sites (like Giza, Pompeii, Angkor Wat, etc.) or finally places in the making, which potentially offers the general public and specialists an infinite and ever-renewed field of discoveries and deepening of knowledge.

The reactions of visitors to the different experimental settings are continuously studied by the LEIBNIZ Institute. This makes it possible to validate, modify or invalidate the artistic, mechanical, technological and engineering innovations designed and produced by Studio EIDÔLON for these different frameworks and tested in real time with the audience visiting the HUMANEUS Center.

The students of the LEKTON school and the researchers of the ATOMOS laboratory also use the experimental frameworks to test their knowledge and improve their teaching. The innovations proposed by the experimentation frameworks most appreciated by the public can be adapted, developed and ultimately offered as products to the international market for exploitation by start-ups working with the HUMANEUS Center.

A MODULAR SPACE

Finally, the Cross-Reality Zone can be expanded at leisure according to the wishes and expectations of the host country and thus offer an ever-increasing number of experimental settings [attractions].

Below is an example of a 1.5-to-30-hectare expansion of the HUMANEUS Center’s experimental park.

Copyright Audio © : Mathis Coopman

In this presentation, the enlargement of the Cross-Reality Zone is part of a rectangular structure.

This is only a proposal, it must be understood that the dimensions, form and distribution of the area and the complex of the Center are totally flexible and adaptable according to the needs and demands of the nation hosting the HUMANEUS Center.

THREE EXAMPLES OF EXPERIMENTAL FRAMEWORKS

1- THE FOREST OF MYTHS

1- the forest of myths offers the public a course of adventures and trials, allowing him to discover the great founding principles of the origins and to confront the main mythological archetypes from the cultures that have spread throughout the world since the dawn of humanity.

The Myth Forest is a mythological journey. This itinerary leads visitors into worlds realized in real life, which use all the abilities of the advanced techniques of augmented reality, holography, stage illusions, mechanical engineering, and immersive technologies to immerse them in real-time adventures that also extend into the digital universe.

These courses allow the public to discover the oldest, most extraordinary and greatest of adventures, the Adventure of the Human !

2- THE LABYRINTH

The labyrinth is the gateway to the HUMANEUS Center. Realized on a human scale, largely underground, the labyrinth is an experimental framework deployed on three levels, exceptional by its scale, unique in the world and totally innovative.

From mechanical engineering to state-of-the-art immersive technologies, this experimental framework uses holographic techniques and scenic illusion to immerse the public in a journey interspersed with trials.

It is a completely rigged course, an adventure itinerary with hidden galleries, secret passages, walls that appear or disappear, corridors that change shape, doors that close and question.

The function of the Labyrinth is to bring the public to gain its passage towards the knowledge and knowledge that the HUMANEUS Center provides, it constitutes the path to the Museum Space and the Cross-Reality Zone.

To fulfill its mandate, the Labyrinth challenges and collaborates with the public who crosses it and discovers it, it is a multiform place in constant change, it offers an extraordinary initiatory journey to the visitors who experience it.

The labyrinth summarizes in the functioning and mission of the experimental frameworks of the HUMANEUS Center: to make the public realize that it can – through its analysis and reasoning – apprehend the environment in which it is immersed, to be able to understand it, analyze it, and ultimately control it.

Does the Human want access to knowledge, can it, is it an inherent right to his condition, must he fight to achieve knowledge?

It is up to the visitor to discover it and the Labyrinth is there to help him find an answer to his questions.

Indeed, this attraction reacts according to the actions of the visitors who cross it, each course is unique, and it is up to the public who experiences the Labyrinth to understand in real time how to control it to overcome the obstacles it raises on its way.
The labyrinth is a privileged experimental framework for artificial intelligence research.

Designed and directed by the artists, creators and programmers of Studio EIDÔLON and its international partners, the labyrinth is also a major place in the development and study of new models of movement of people evolving in spaces associating digital frames with physical frames.

The labyrinth is accessible in the Cloud according to the Twin Centers system.

Its digital crossing is an extension of the physical crossing accessible in the HUMANEUS Center.

For the purposes of teaching, experience and to test concretely the teaching delivered by the Leibniz Institute, the adventurous journey of the labyrinth – practiced according to evolutionary scenarios different from those proposed to the audience of the Center HUMANEUS – is actively used by ATOMOS laboratory researchers and LEKTON school students.

The labyrinth sees its immersive technologies tested, developed and constantly updated.

3- THE ODYSSEY

The Odyssey is a fabulous journey, one of the most ambitious experimental settings that the HUMANEUS Center offers.

The Odyssey allows the public to penetrate the depths of the human body to discover, explore and understand it in a completely new and unique way.

Intracorporeal Cruises

Evolving in the sophisticated decor of a highly technological launch base, visitors, after equipping themselves, enter futuristic nacelles and strap themselves to their seats.

They then attend the breathtaking spectacle of their own miniaturization and observe the whole process that will see them rush into the very interior of the human body for a fantastic journey.

The vehicles and their passengers project themselves into an elaborate circuit [Ground Coaster] that crosses several levels of the HUMANEUS Center and is carried out at high speed, in a closed loop.

It is a journey that physically takes the audience through a single space: the human body, from the extremities of the lower limbs to the top of the skull, through the organs, the heart, and the brain.

Like the other experimental frames of the HUMANEUS Center, the frame of the Odyssey is thought and realized by the artists, creators, and programmers of the production studio EIDÔLON and its international partners.

The Odyssey is constantly evolving, and the mechanical and immersive technologies used for its operation are regularly updated.

The great journey of the Odyssey can also be experienced in its digital extension on the Hybrid Cloud [see next chapter: the Twin Centers], By immersive technologies, mechanical engineering, the strength of the decors realized on a human scale, the presence of actors and finally, through its own interaction with the visited setting, the public will be able to immerse itself in a unique way in the extraordinary adventure that is proposed to it.

The Odyssey takes the public on a fabulous journey into the future.

Visitors will lift the veil of matter to contemplate an immense scheme, an architecture of bewildering complexity and be carried to the very center of a galaxy that seems terribly distant, although it is the very substance of those who discover it.