THE LEIBNIZ INSTITUTE – THE VIRTUOUS CIRCLE

Why LEIBNIZ?

Gottfried Wilhelm LEIBNIZ, born in Leipzig on 1 July 1646 and who died in Hanover on 14 November 1716, was a German philosopher, scientist, mathematician, logician, diplomat, jurist, librarian and philologist. A polymath, an important personality of the Frühaufklärung period, he occupies a central place in the history of philosophy and the history of science (especially mathematics) and is often considered to be the last “universal genius”.

The LEIBNIZ Institute is the first of the two main pillars constituting the HUMANEUS Center.

The LEIBNIZ Institute is the heart, and the command and control area of the Center; it coordinates the Center’s teaching, research, production and entertainment activities.

The initiation and teaching delivered by the HUMANEUS Center can be discovered here, in the heart of the LEIBNIZ Institute; this complex is composed of eight major interconnected hubs which form an integrated system, a homogeneous and living whole:

The Administrative and Management Office – the LEKTON School – the ATOMOS Laboratory – the Museum Space – the EIDÔLON Studio – the NURSERY – the MOTION CAPTURE Studio – the Cinema-Theater.

The LEIBNIZ Institute delivers its full power when the eight specific environments of which it is comprised work, i.e. when SCIENCE, TECHNOLOGY, RESEARCH, EDUCATION, ART, ENTERTAINMENT, PRODUCTION and DEVELOPMENT collaborate in complete symbiosis to produce what we call the virtuous circle.

This living ensemble, this force that is constantly acting, transforming, adapting and evolving, constitutes the acting heart of the HUMANEUS Center, its primary reason for being and for communicating and interacting strongly with the host nation, and the international public.

THE COMPOSITION OF THE LEIBNIZ INSTITUTE

1- ADMINISTRATION AND MANAGEMENT OFFICE

The Administrative and Management Office ensures effective coordination of all parts of the HUMANEUS Center. It is the administrative and management heart of the HUMANEUS Center and its staff:


  • The General Management Office

  • The offices of the Operational Management Center (management of maintenance staff, etc.)

  • The secretariat of the LEKTON School

  • The secretariat of the ATOMOS research laboratories and EIDÔLON Studio

  • The Events Office, dedicated to the programming of major events designed and presented by the HUMANEUS Center (international conferences, seminars, Master Classes, artistic and scientific festivals, annual economic forum, competitions, etc.)

  • An international relations hub in charge of coordinating the HUMANEUS Center’s exchanges with the world (exchanges and university scholarship programs, sharing and dissemination of knowledge, development of strategic partnerships in the education, science and arts sectors, etc.)

  • The office of the museum campus board of directors where strategic issues regarding the management of the three museums are decided.

2 – THE LEKTON SCHOOL

A SCHOOL AT THE SERVICE OF HUMANITY

The LEKTON School of the HUMANEUS Center is an innovative interdisciplinary school. Why innovative? Because the strategic, original and evolutionary coordination of its different branches (Mythology/HistoryArt/PhilosophyScience/Technology), itself involving other very subtle ramifications, like so many interdependent specialities, forms the blueprint for a curriculum unique in the world. By taking this path, the school intends to resist disciplinary compartmentalisation, one of the major evils of classical academic education. Indeed, the school promotes the development of a dynamic, flexible, interactive and constantly evolving pedagogy – just like the entire space of the HUMANEUS Center, which constitutes a sphere of experimentation and enhanced learning where each “universe” is like the “echo” of another: a museum campus, an interdisciplinary school, research laboratories in AI and VR, but also an adventure and immersion course, carried out in a fully connected and indefinitely modular setting.

The LEKTON School offers a unique, interdisciplinary education, based on the exploitation of the exceptional technical and technological resources of the HUMANEUS Center. More specifically, the activities of the school and the research laboratories in AI and VR are reflected in the overall functioning of the HUMANEUS Center, which is ultimately the experimental sphere (in its Cross-Reality Zone) for the projects designed and developed by the MS Institute.

LEKTON’s three main fields of study are articulated in such a way that they can continuously build on each other’s expertise, based on a unique, holistic and evolving model. Finally, this same model of functioning of the Institute’s school can be applied to the entire HUMANEUS Center itself.

A SCHOOL SYMBOL OF A NATION

The LEKTON School, in close cooperation with the major institutions of the nation that hosts the HUMANEUS Center will promote the professional integration of its students on the international market, and vice versa, will promote the arrival and installation of foreign students who will integrate local structures linked to education, science, technology, culture, etc.
The LEKTON School obeys this DOUBLE MOVEMENT:

A) To radiate, to increase its influence in the world.
B) Attract the world to oneself, magnetize talents and investments.

LEKTON’s three main fields of study are articulated in such a way that they can continuously build on each other’s expertise, based on a unique, holistic and evolving model. Finally, this same model of functioning of the Institute’s school can be applied to the entire HUMANEUS Center itself.

MYTHOLOGY AND HISTORY (M/H)

A nation always needs to establish its identity, to claim a common base of values and ideas based on highlighting a history of its origins (national novel).
– Indeed, the Mythology / History (M/H) course aims to work on the history of the host country, on the ancient myths which have shaped the ancestral and specific customs of the said country but also of the region of the world on which it depends. This M/H course will offer History and Mythology courses adapted to the local context, with the aim of explaining the deep identity of the host country, to reveal it in all its complexity.

ART AND PHILOSOPHY (A/P)

The artistic curriculum will offer the best designers, animators and developers – beginners or professionals – a world-class training in the profession of design for the entertainment and video game industry, combined with a very solid learning of special effects techniques and an advanced curriculum in the fields of figurative plastic arts (art history, anatomy, academic and digital drawing and sculpture).

The philosophical path is complementary to the artistic path, with philosophy providing students with a sense of organisation, a mastery of concept and communication, without forgetting the methodical development of a deep reflection on the meaning of their creative activities and their professional project. The artistic journey lends a breath of life, an inexhaustible animation to the concept, favouring its incarnation in an innovative playful space, entirely modular and subject to all possible transformations: the HUMANEUS Center itself, and more precisely the Cross-Reality Zone.

SCIENCE AND TECHNOLOGY (S/T)

The S/T curriculum is complementary to the other two (M/H and A/P), and should enable students to acquire skills in the following areas:

  • Deep learning
  • Machine learning
  • Artificial Intelligence
  • AR/VR
  • 3D Printing
  • Holography

These skills will enable students to acquire the mastery of digital, technical and technological tools to express and exploit all the possibilities of the HUMANEUS Center. With the logistical support of the IA and VR research laboratories, the S/T course enables students to learn to master the latest technologies used for artistic production, but also for archaeological and historical research (M/H and A/Pcourses). These technical skills are indispensable and naturally integrated in all the fields studied at the HUMANEUS Center. These technologies will be mobilised to deepen all the objects of study and allow students to create in each branch new tools of analysis, expression and communication.
The students will therefore receive advanced training in Artificial Intelligence (AI), Deep Learning, Augmented Reality (AR), Virtual Reality (VR), 3D Printing and Holography.
This very complete training will allow students to work on all the technologies that make up the HUMANEUS Center, as well as on its entire environment:

  • Creation of new frameworks for experimentation
  • Management and updating of the experimental frameworks and the Museum Space
  • Work on the general flow of the HUMANEUS Center
  • Visual effects development
  • Updates and development of the HUMANEUS Center’s immersive technologies

  • Scenography
  • Development of cutting-edge software and programs

  • 3D models adapted to the Institute’s teaching and research programmes

  • Work on the sets
  • The reminiscence of a historial setting
  • Creation of content developed by the HUMANEUS Center (software, books, films, video games, derivative products, etc.)

  • Etc.

The mandate of the LEKTON School is to provide its students – beginners or professionals – with a genuine internationally-focused interdisciplinary training that pursues 5 major objectives:


  • Understanding the past, reappropriating history in order to better project oneself into the future

  • Studying the space-time of modernity, to promote understanding of the issues involved in the technical and technological evolution of contemporary societies and to understand the complex transitions between tradition and modernity

  • Appropriating the objects of study through a more immersive form of pedagogy, internalising knowledge and experiencing it, living it, embodying it

  • Mastering the latest generation of digital and technological tools and exploiting the full expressive, creative and artistic potential of these new methods of communication

  • Creating, innovating, producing, and becoming a key player in the economic, cultural and scientific development of one’s country through the achievement of original and attractive projects.

3 – THE MUSEUM SPACE – Architecture of the Human or Inner Adventure

The HUMANEUS Center proposes three important museum volumes that present what is defined as: Architecture of the Human or the Inner Adventure:

From the depths of the mists of time, when he stood on a wild land, the human being undertook a fantastic journey that would take him to infinity. This need for metamorphosis inscribed in his genes and making him constantly push back the frontiers of his own humanity continues inexorably, invisible, through the millennia until the emergence of rationalism, science and technology, makes him perceive the very existence of this secret impulse, this Promethean act, this perpetual dance, this unshakeable movement that we call Architecture of the Human or the Inner Adventure.

THE MUSEUM OF THE PASTThe past, a prediction of the future
From the birth of humanity, to the sixteenth century.

THE MUSEUM OF THE PRESENTThe present, an immense dream is emerging
From the sixteenth century to the present.

THE MUSEUM OF THE FUTUREThe future, from the dreamed body to the augmented body
From the present to the future.

Each of the three museums of the HUMANEUS Center is devoted to a specific period (past, present or future) and is connected to a set of attractions that extend the public’s visit by immersing them in a universe that refers to the subject and time presented by the museum.

The three museums of the HUMANEUS Center are imagined, developed and staged by specialists in the field. It is our partner ATOMOS in close collaboration with the specialists of the host country who is in charge of bringing together these experts to carry out this work.
In an entirely rigged space, interactive routes, scenographic and multimedia universes, augmented reality, virtual reality immersion and the magic of technology combine to whisk the audience off on a journey and make them discover and live the extraordinary adventure in which they play role of the protagonist, the hero.
To discover this fabulous journey, the HUMANEUS Center invites visitors to participate fully in an encounter with knowledge, to be actors in the full sense of the word, and not just passive strollers discovering abstract knowledge. It is a journey that will first take them back in time, then bring them back to the present and finally project them into the future.
Museums can also be visited virtually on the Hybrid Cloud in the Twin Centers system. This system is described in the chapter: Twin Centers, on page 35 of this file.
These digital routes interact strongly with the physical visits carried out in a traditional way; they complement them, contributing to making the discovery of these spaces an unforgettable experience.

Museums are constantly being updated, so much so that science seems to evolve more rapidly than the dreams that generate it and which it in turn induces.
On an international level, the museums taken as a whole represent a unique and prestigious ensemble dedicated to the discovery and study of Human and its extraordinary journey.

4 – THE ATOMOS LABORATORY – A resonance system

Within the LEIBNIZ Institute, ATOMOS is an interdisciplinary/international research laboratory focused on the issues, consequences and perspectives of the increasingly complex interdependence of arts, sciences and philosophy, through the study and understanding of the constant progress of technology.

Indeed, the extraordinary progression of knowledge and the questioning of all practices in an increasingly uncertain world raise questions that were traditionally the preserve of philosophy. However, the development of the sciences is leading them to fragment into increasingly specialised fields which, by the same token, distract us from the fundamental project of science, which is to strive for the unity of knowledge; and, faced with this fragmentation of specialisations, the philosopher can no longer keep pace. At the same time, the totalitarian pretensions of global ideologies have all led to more or less resounding failures.

Should we resign ourselves to the learned ignorance of those who, as the formula says, know almost everything about almost nothing? That would be to give up the very project of philosophy. And if philosophy, as it tends to do, specialises in turn, it can only oscillate between insignificant virtuosity and hollow generalities.
ATOMOS takes the opposite bet: science and knowledge in general, should enable us to understand reality, on condition that knowledge is brought together and that philosophy is restored to its role, which is not to direct knowledge, but to think it.

ATOMOS imagines this effort of philosophical thought as an ordered system of resonances, apprehending phenomena from the point of view of the multiple interactions that characterise them. It is by putting knowledge in resonance, in an attempt to bring about harmony, that we can exploit the full potential of their infinite combinations, never leaving any room for creativity and innovation. This conception of philosophy is not new – it is through the resonance of the vibrating strings that Pythagoras and Plato laid the foundations of a philosophical understanding of the world.

ATOMOS is the significant heart of the HUMANEUS project. It is in this laboratory of human sciences that the philosophy of the HUMANEUS project will develop as an ambitious methodology involving interconnection of ideas, knowledge and experiences for a more unified, harmonious, holistic understanding of the cosmos and the human.

5 – THE EIDOLÔN STUDIO – Creation, development, production

Fully integrated into the HUMANEUS Center and in close collaboration with the LEKTON School and the ATOMOS laboratory, the EIDOLÔN production studio develops projects on traditional media (films, books) and immersive media such as VR (virtual reality) or HoloLens. The EIDOLÔN Studio works internationally with major companies in the fields of film, television, internet and video games.
The EIDOLÔN Studio does not aim to compete with the major players in the industries concerned, but rather to serve as a link and support for the latter, so that they can, through the LEKTON School, gain access to a pool of talent and an exceptional infrastructure.

The EIDOLÔN Studio is developing an important research department in immersive technologies and in the field of artificial intelligence.
Moreover, the EIDOLÔN Studio is primarily involved in the development of the HUMANEUSCenter and its ongoing metamorphosis. The studio participates in the creation and design of the attractions, and envisages both mechanical and digital special effects that will serve to surprise the public. It creates the fixed and animated sets of the museums and other spaces of the HUMANEUS Center.
The EIDOLÔN Studio also previews the various immersion scenarios for visitors to the Cross-Reality Zone and actively collaborates in the production of animated films and other communication media, especially those reserved more specifically for young visitors to the HUMANEUS Center.

The artists, creators and programmers of the EIDOLÔN Studio, in collaboration with the other environments of the LEIBNIZ Institute, are working on the development of new technologies to serve the mission of the HUMANEUS Center. These technologies are tested in real time through the experimental frameworks of the Cross-Reality Zone and judged (validated or invalidated) by the general public. The most conclusive innovations are patented, and the HUMANEUS Center holds these rights. Depending on their success, these new technologies are offered on the national and international market.
The EIDOLÔN Studio is an independent production unit working on behalf the Center with major players in the industries concerned; it is a bridge, a link between the creativity inherent in the HUMANEUS Center and the real market.

6 – THE NURSERY – The start-up space

IMMERSIVE TECHNOLOGIES TO A DEGREE NEVER BEFORE SEEN!

The NURSERY is a formidable place of experimentation offering an absolutely unique encounter between the most advanced technologies and the general public. Like business incubators and other accelerators such as MassChallenge, NURSERY offers a panel of innovative start-ups – selected based on criteria including innovation and dynamism, but also creativity – the opportunity to test the various products they are developing on the public in real time.
Designed specifically for the HUMANEUS Center, the NURSERY hosts a set of virtual spaces where the different forms of digital and analog entertainment presented to the public cohabit, interact and complement each other through exceptional courses boasting advanced haptic functionalities.
One of the characteristics of these environments is to minimise the boundaries between the virtual and the real. Here, bodies and objects are located in real time, allowing for fast interactions, collaborative games and group immersions over large areas.

The CIRCLE, the NURSERY’s experimentation ground

The CIRCLE is located in the heart of the NURSERY. This is the first online multiplayer RV space, the precursor of an advanced form of competition (eSport) or any other type of electronic course/challenge.
The CIRCLE, which covers a vast area and can accommodate 40 participants at the same time, is the NURSERY’s experimentation ground and is available to the start-ups of which the NURSERY is comprised. Using the latest “full body” tracking technologies applied to multiplayer virtual reality, the CIRCLE offers the possibility for several teams or participants to evolve in VR, while being gathered in the same place, free to move, compete or collaborate in real time. Also designed to host eSport teams in connected encounters/tests, the HUMANEUS Center’s CIRCLE is intended to be the most important and innovative space in the world in the field of Virtual Reality (VR) research.

Within the HUMANEUS Center, the NURSERY is in constant flux; it is an environment that evolves according to technological advances and the needs of the companies that occupy it, develop it, imagine it and make it a reality.

7 – THE MOTION CAPTURE STUDIO

FILMING, VISUAL EFFECTS, ANIMATION, VIDEO GAMES

Within the HUMANEUS Center, the MOTION CAPTURE Studio is an important framework; in fact, the exceptional dimensions of this space make it a privileged tool available to all participants of the HUMANEUS Center as well as to students and professionals of the host country.
Indeed, the MOTION CAPTURE Studio is essential for all audio-visual productions, such as feature films or short films, television products, visual effects, special effects, reports, technical and industrial films, animation, advertising and others.

The presence of the MOTION CAPTURE Studio can encourage the development of a local industry and the establishment of a film university. The Studio also attracts local and foreign image professionals, allowing them to expand their activities in the fields concerned by opening up a very wide field of activity to them.

8 -CINEMA-THEATER

SHOWS, MAJOR EVENTS, CONVENTIONS, FESTIVALS, AWARD CEREMONIES

This imposing arena reserved for shows and major events is, first and foremost, a cinema-theater to Dolby Atmos standards, a 600-seat hall with a floor area of 600 m² spread over three levels.
A true temple of the arts, with an exceptional decor, this hall is a spectacle in itself; designed by prestigious artists, it benefits from the most advanced technologies. Whole sections of this entertainment complex can be modified. Walls move, constantly changing the appearance of the hall; the floor, ceiling, colours and layout are transformed in such a way as to amaze the audience and draw them into a multiform universe where creation and imagination are as much a part of the proposed setting as on the stage where the show takes place.

The presence of the MOTION CAPTURE Studio can encourage the development of a local industry and the creation of a film university. The Studio also attracts local and foreign image professionals, allowing them to extend their activities in the fields concerned by opening up a very wide field of activity.

THE LEIBNIZ INSTITUTE – THE VIRTUOUS CIRCLE

Why LEIBNIZ?

Gottfried Wilhelm LEIBNIZ, born in Leipzig on 1 July 1646 and who died in Hanover on 14 November 1716, was a German philosopher, scientist, mathematician, logician, diplomat, jurist, librarian and philologist. A polymath, an important personality of the Frühaufklärung period, he occupies a central place in the history of philosophy and the history of science (especially mathematics) and is often considered to be the last “universal genius”.

The LEIBNIZ Institute is the first of the two main pillars constituting the HUMANEUS Center.

The LEIBNIZ Institute is the heart, and the command and control area of the Center; it coordinates the Center’s teaching, research, production and entertainment activities.

The initiation and teaching delivered by the HUMANEUS Center can be discovered here, in the heart of the LEIBNIZ Institute; this complex is composed of eight major interconnected hubs which form an integrated system, a homogeneous and living whole:

The Administrative and Management Office – the LEKTON School – the ATOMOS Laboratory – the Museum Space – the EIDÔLON Studio – the NURSERY – the MOTION CAPTURE Studio – the Cinema-Theater.

The LEIBNIZ Institute delivers its full power when the eight specific environments of which it is comprised work, i.e. when SCIENCE, TECHNOLOGY, RESEARCH, EDUCATION, ART, ENTERTAINMENT, PRODUCTION and DEVELOPMENT collaborate in complete symbiosis to produce what we call the virtuous circle.

This living ensemble, this force that is constantly acting, transforming, adapting and evolving, constitutes the acting heart of the HUMANEUS Center, its primary reason for being and for communicating and interacting strongly with the host nation, and the international public.

THE COMPOSITION OF THE LEIBNIZ INSTITUTE

1- ADMINISTRATION AND MANAGEMENT OFFICE

The Administrative and Management Office ensures effective coordination of all parts of the HUMANEUS Center. It is the administrative and management heart of the HUMANEUS Center and its staff:


  • The General Management Office

  • The offices of the Operational Management Center (management of maintenance staff, etc.)

  • The secretariat of the LEKTON School

  • The secretariat of the ATOMOS research laboratories and EIDÔLON Studio

  • The Events Office, dedicated to the programming of major events designed and presented by the HUMANEUS Center (international conferences, seminars, Master Classes, artistic and scientific festivals, annual economic forum, competitions, etc.)

  • An international relations hub in charge of coordinating the HUMANEUS Center’s exchanges with the world (exchanges and university scholarship programs, sharing and dissemination of knowledge, development of strategic partnerships in the education, science and arts sectors, etc.)

  • The office of the museum campus board of directors where strategic issues regarding the management of the three museums are decided.

2 – THE LEKTON SCHOOL

A SCHOOL AT THE SERVICE OF HUMANITY

The LEKTON School of the HUMANEUS Center is an innovative interdisciplinary school. Why innovative? Because the strategic, original and evolutionary coordination of its different branches (Mythology/HistoryArt/PhilosophyScience/Technology), itself involving other very subtle ramifications, like so many interdependent specialities, forms the blueprint for a curriculum unique in the world. By taking this path, the school intends to resist disciplinary compartmentalisation, one of the major evils of classical academic education. Indeed, the school promotes the development of a dynamic, flexible, interactive and constantly evolving pedagogy – just like the entire space of the HUMANEUS Center, which constitutes a sphere of experimentation and enhanced learning where each “universe” is like the “echo” of another: a museum campus, an interdisciplinary school, research laboratories in AI and VR, but also an adventure and immersion course, carried out in a fully connected and indefinitely modular setting.

The LEKTON School offers a unique, interdisciplinary education, based on the exploitation of the exceptional technical and technological resources of the HUMANEUS Center. More specifically, the activities of the school and the research laboratories in AI and VR are reflected in the overall functioning of the HUMANEUS Center, which is ultimately the experimental sphere (in its Cross-Reality Zone) for the projects designed and developed by the MS Institute.

LEKTON’s three main fields of study are articulated in such a way that they can continuously build on each other’s expertise, based on a unique, holistic and evolving model. Finally, this same model of functioning of the Institute’s school can be applied to the entire HUMANEUS Center itself.

A SCHOOL SYMBOL OF A NATION

The LEKTON School, in close cooperation with the major institutions of the nation that hosts the HUMANEUS Center will promote the professional integration of its students on the international market, and vice versa, will promote the arrival and installation of foreign students who will integrate local structures linked to education, science, technology, culture, etc.
The LEKTON School obeys this DOUBLE MOVEMENT:

A) To radiate, to increase its influence in the world.
B) Attract the world to oneself, magnetize talents and investments.

LEKTON’s three main fields of study are articulated in such a way that they can continuously build on each other’s expertise, based on a unique, holistic and evolving model. Finally, this same model of functioning of the Institute’s school can be applied to the entire HUMANEUS Center itself.

MYTHOLOGY AND HISTORY (M/H)

A nation always needs to establish its identity, to claim a common base of values and ideas based on highlighting a history of its origins (national novel).
– Indeed, the Mythology / History (M/H) course aims to work on the history of the host country, on the ancient myths which have shaped the ancestral and specific customs of the said country but also of the region of the world on which it depends. This M/H course will offer History and Mythology courses adapted to the local context, with the aim of explaining the deep identity of the host country, to reveal it in all its complexity.

ART AND PHILOSOPHY (A/P)

The artistic curriculum will offer the best designers, animators and developers – beginners or professionals – a world-class training in the profession of design for the entertainment and video game industry, combined with a very solid learning of special effects techniques and an advanced curriculum in the fields of figurative plastic arts (art history, anatomy, academic and digital drawing and sculpture).

The philosophical path is complementary to the artistic path, with philosophy providing students with a sense of organisation, a mastery of concept and communication, without forgetting the methodical development of a deep reflection on the meaning of their creative activities and their professional project. The artistic journey lends a breath of life, an inexhaustible animation to the concept, favouring its incarnation in an innovative playful space, entirely modular and subject to all possible transformations: the HUMANEUS Center itself, and more precisely the Cross-Reality Zone.

SCIENCE AND TECHNOLOGY (S/T)

The S/T curriculum is complementary to the other two (M/H and A/P), and should enable students to acquire skills in the following areas:

  • Deep learning
  • Machine learning
  • Artificial Intelligence
  • AR/VR
  • 3D Printing
  • Holography

These skills will enable students to acquire the mastery of digital, technical and technological tools to express and exploit all the possibilities of the HUMANEUS Center. With the logistical support of the IA and VR research laboratories, the S/T course enables students to learn to master the latest technologies used for artistic production, but also for archaeological and historical research (M/H and A/Pcourses). These technical skills are indispensable and naturally integrated in all the fields studied at the HUMANEUS Center. These technologies will be mobilised to deepen all the objects of study and allow students to create in each branch new tools of analysis, expression and communication.
The students will therefore receive advanced training in Artificial Intelligence (AI), Deep Learning, Augmented Reality (AR), Virtual Reality (VR), 3D Printing and Holography.
This very complete training will allow students to work on all the technologies that make up the HUMANEUS Center, as well as on its entire environment:

  • Creation of new frameworks for experimentation
  • Management and updating of the experimental frameworks and the Museum Space
  • Work on the general flow of the HUMANEUS Center
  • Visual effects development
  • Updates and development of the HUMANEUS Center’s immersive technologies

  • Scenography
  • Development of cutting-edge software and programs

  • 3D models adapted to the Institute’s teaching and research programmes

  • Work on the sets
  • The reminiscence of a historial setting
  • Creation of content developed by the HUMANEUS Center (software, books, films, video games, derivative products, etc.)

  • Etc.

The mandate of the LEKTON School is to provide its students – beginners or professionals – with a genuine internationally-focused interdisciplinary training that pursues 5 major objectives:


  • Understanding the past, reappropriating history in order to better project oneself into the future

  • Studying the space-time of modernity, to promote understanding of the issues involved in the technical and technological evolution of contemporary societies and to understand the complex transitions between tradition and modernity

  • Appropriating the objects of study through a more immersive form of pedagogy, internalising knowledge and experiencing it, living it, embodying it

  • Mastering the latest generation of digital and technological tools and exploiting the full expressive, creative and artistic potential of these new methods of communication

  • Creating, innovating, producing, and becoming a key player in the economic, cultural and scientific development of one’s country through the achievement of original and attractive projects.

3 – THE MUSEUM SPACE – Architecture of the Human or Inner Adventure

The HUMANEUS Center proposes three important museum volumes that present what is defined as: Architecture of the Human or the Inner Adventure:

From the depths of the mists of time, when he stood on a wild land, the human being undertook a fantastic journey that would take him to infinity. This need for metamorphosis inscribed in his genes and making him constantly push back the frontiers of his own humanity continues inexorably, invisible, through the millennia until the emergence of rationalism, science and technology, makes him perceive the very existence of this secret impulse, this Promethean act, this perpetual dance, this unshakeable movement that we call Architecture of the Human or the Inner Adventure.

THE MUSEUM OF THE PASTThe past, a prediction of the future
From the birth of humanity, to the sixteenth century.

THE MUSEUM OF THE PRESENTThe present, an immense dream is emerging
From the sixteenth century to the present.

THE MUSEUM OF THE FUTUREThe future, from the dreamed body to the augmented body
From the present to the future.

Each of the three museums of the HUMANEUS Center is devoted to a specific period (past, present or future) and is connected to a set of attractions that extend the public’s visit by immersing them in a universe that refers to the subject and time presented by the museum.

The three museums of the HUMANEUS Center are imagined, developed and staged by specialists in the field. It is our partner ATOMOS in close collaboration with the specialists of the host country who is in charge of bringing together these experts to carry out this work.
In an entirely rigged space, interactive routes, scenographic and multimedia universes, augmented reality, virtual reality immersion and the magic of technology combine to whisk the audience off on a journey and make them discover and live the extraordinary adventure in which they play role of the protagonist, the hero.
To discover this fabulous journey, the HUMANEUS Center invites visitors to participate fully in an encounter with knowledge, to be actors in the full sense of the word, and not just passive strollers discovering abstract knowledge. It is a journey that will first take them back in time, then bring them back to the present and finally project them into the future.
Museums can also be visited virtually on the Hybrid Cloud in the Twin Centers system. This system is described in the chapter: Twin Centers, on page 35 of this file.
These digital routes interact strongly with the physical visits carried out in a traditional way; they complement them, contributing to making the discovery of these spaces an unforgettable experience.

Museums are constantly being updated, so much so that science seems to evolve more rapidly than the dreams that generate it and which it in turn induces.
On an international level, the museums taken as a whole represent a unique and prestigious ensemble dedicated to the discovery and study of Human and its extraordinary journey.

4 – THE ATOMOS LABORATORY – A resonance system

Within the LEIBNIZ Institute, ATOMOS is an interdisciplinary/international research laboratory focused on the issues, consequences and perspectives of the increasingly complex interdependence of arts, sciences and philosophy, through the study and understanding of the constant progress of technology.

Indeed, the extraordinary progression of knowledge and the questioning of all practices in an increasingly uncertain world raise questions that were traditionally the preserve of philosophy. However, the development of the sciences is leading them to fragment into increasingly specialised fields which, by the same token, distract us from the fundamental project of science, which is to strive for the unity of knowledge; and, faced with this fragmentation of specialisations, the philosopher can no longer keep pace. At the same time, the totalitarian pretensions of global ideologies have all led to more or less resounding failures.

Should we resign ourselves to the learned ignorance of those who, as the formula says, know almost everything about almost nothing? That would be to give up the very project of philosophy. And if philosophy, as it tends to do, specialises in turn, it can only oscillate between insignificant virtuosity and hollow generalities.
ATOMOS takes the opposite bet: science and knowledge in general, should enable us to understand reality, on condition that knowledge is brought together and that philosophy is restored to its role, which is not to direct knowledge, but to think it.

ATOMOS imagines this effort of philosophical thought as an ordered system of resonances, apprehending phenomena from the point of view of the multiple interactions that characterise them. It is by putting knowledge in resonance, in an attempt to bring about harmony, that we can exploit the full potential of their infinite combinations, never leaving any room for creativity and innovation. This conception of philosophy is not new – it is through the resonance of the vibrating strings that Pythagoras and Plato laid the foundations of a philosophical understanding of the world.

ATOMOS is the significant heart of the HUMANEUS project. It is in this laboratory of human sciences that the philosophy of the HUMANEUS project will develop as an ambitious methodology involving interconnection of ideas, knowledge and experiences for a more unified, harmonious, holistic understanding of the cosmos and the human.

5 – THE EIDOLÔN STUDIO – Creation, development, production

Fully integrated into the HUMANEUS Center and in close collaboration with the LEKTON School and the ATOMOS laboratory, the EIDOLÔN production studio develops projects on traditional media (films, books) and immersive media such as VR (virtual reality) or HoloLens. The EIDOLÔN Studio works internationally with major companies in the fields of film, television, internet and video games.
The EIDOLÔN Studio does not aim to compete with the major players in the industries concerned, but rather to serve as a link and support for the latter, so that they can, through the LEKTON School, gain access to a pool of talent and an exceptional infrastructure.

The EIDOLÔN Studio is developing an important research department in immersive technologies and in the field of artificial intelligence.
Moreover, the EIDOLÔN Studio is primarily involved in the development of the HUMANEUSCenter and its ongoing metamorphosis. The studio participates in the creation and design of the attractions, and envisages both mechanical and digital special effects that will serve to surprise the public. It creates the fixed and animated sets of the museums and other spaces of the HUMANEUS Center.
The EIDOLÔN Studio also previews the various immersion scenarios for visitors to the Cross-Reality Zone and actively collaborates in the production of animated films and other communication media, especially those reserved more specifically for young visitors to the HUMANEUS Center.

The artists, creators and programmers of the EIDOLÔN Studio, in collaboration with the other environments of the LEIBNIZ Institute, are working on the development of new technologies to serve the mission of the HUMANEUS Center. These technologies are tested in real time through the experimental frameworks of the Cross-Reality Zone and judged (validated or invalidated) by the general public. The most conclusive innovations are patented, and the HUMANEUS Center holds these rights. Depending on their success, these new technologies are offered on the national and international market.
The EIDOLÔN Studio is an independent production unit working on behalf the Center with major players in the industries concerned; it is a bridge, a link between the creativity inherent in the HUMANEUS Center and the real market.

6 – THE NURSERY – The start-up space

IMMERSIVE TECHNOLOGIES TO A DEGREE NEVER BEFORE SEEN!

The NURSERY is a formidable place of experimentation offering an absolutely unique encounter between the most advanced technologies and the general public. Like business incubators and other accelerators such as MassChallenge, NURSERY offers a panel of innovative start-ups – selected based on criteria including innovation and dynamism, but also creativity – the opportunity to test the various products they are developing on the public in real time.
Designed specifically for the HUMANEUS Center, the NURSERY hosts a set of virtual spaces where the different forms of digital and analog entertainment presented to the public cohabit, interact and complement each other through exceptional courses boasting advanced haptic functionalities.
One of the characteristics of these environments is to minimise the boundaries between the virtual and the real. Here, bodies and objects are located in real time, allowing for fast interactions, collaborative games and group immersions over large areas.

The CIRCLE, the NURSERY’s experimentation ground

The CIRCLE is located in the heart of the NURSERY. This is the first online multiplayer RV space, the precursor of an advanced form of competition (eSport) or any other type of electronic course/challenge.
The CIRCLE, which covers a vast area and can accommodate 40 participants at the same time, is the NURSERY’s experimentation ground and is available to the start-ups of which the NURSERY is comprised. Using the latest “full body” tracking technologies applied to multiplayer virtual reality, the CIRCLE offers the possibility for several teams or participants to evolve in VR, while being gathered in the same place, free to move, compete or collaborate in real time. Also designed to host eSport teams in connected encounters/tests, the HUMANEUS Center’s CIRCLE is intended to be the most important and innovative space in the world in the field of Virtual Reality (VR) research.

Within the HUMANEUS Center, the NURSERY is in constant flux; it is an environment that evolves according to technological advances and the needs of the companies that occupy it, develop it, imagine it and make it a reality.

7 – THE MOTION CAPTURE STUDIO

FILMING, VISUAL EFFECTS, ANIMATION, VIDEO GAMES

Within the HUMANEUS Center, the MOTION CAPTURE Studio is an important framework; in fact, the exceptional dimensions of this space make it a privileged tool available to all participants of the HUMANEUS Center as well as to students and professionals of the host country.
Indeed, the MOTION CAPTURE Studio is essential for all audio-visual productions, such as feature films or short films, television products, visual effects, special effects, reports, technical and industrial films, animation, advertising and others.

The presence of the MOTION CAPTURE Studio can encourage the development of a local industry and the establishment of a film university. The Studio also attracts local and foreign image professionals, allowing them to expand their activities in the fields concerned by opening up a very wide field of activity to them.

8 -CINEMA-THEATER

SHOWS, MAJOR EVENTS, CONVENTIONS, FESTIVALS, AWARD CEREMONIES

This imposing arena reserved for shows and major events is, first and foremost, a cinema-theater to Dolby Atmos standards, a 600-seat hall with a floor area of 600 m² spread over three levels.
A true temple of the arts, with an exceptional decor, this hall is a spectacle in itself; designed by prestigious artists, it benefits from the most advanced technologies. Whole sections of this entertainment complex can be modified. Walls move, constantly changing the appearance of the hall; the floor, ceiling, colours and layout are transformed in such a way as to amaze the audience and draw them into a multiform universe where creation and imagination are as much a part of the proposed setting as on the stage where the show takes place.

The presence of the MOTION CAPTURE Studio can encourage the development of a local industry and the creation of a film university. The Studio also attracts local and foreign image professionals, allowing them to extend their activities in the fields concerned by opening up a very wide field of activity.